Your team
Paste a Showdown export, or pull in what you're building right now.
Team
Team roles & game plan
Who covers which job, where two Pokémon double up on the same one, and where the team's plan fights itself (Trick Room next to fast attackers, two weathers that cancel, an ability with nothing to enable it).
Fill the gaps
Deterministic shortlist, ranked by how many of your team's unmet mechanical needs each pick closes (a threat nothing on the team answers, a shared weakness, a missing role like speed control or redirection). Offense is STAB + the pick's modal coverage, so true gems with no usage sample are scored conservatively. This is a coverage/role fit, not a bulk check, so judge survivability yourself.
Meta threats that hit you super-effectively
| # | Threat | Type | Spe* | Hits you via | Your SE answer |
|---|
Spe* = the threat's Speed at Jolly/Timid max (its realistic fast set). Raw speed only. Tailwind, Trick Room, Scarf and priority are not modeled here. “None” means no super-effective move type; you may still win the matchup via bulk, speed control or disruption, but know how, explicitly. Damage lines assume the threat at full offensive investment (+nature), no items or screens, into the worst-hit of your members with your real spread.
Shared defensive weaknesses
Attacking types that hit two or more of your team super-effectively are where opponents will aim double-targets and spread moves.
Speed tiers vs the meta
Your team's actual speeds (from your spreads and natures) against the top meta threats at their fastest common investment.
How much Speed to beat a threat?
Pick one of your Pokémon and a target: the exact Speed points to outrun it, whether your current spread already does, and whether it flips under Tailwind or a Choice Scarf.
What does it take? Bulk & KO benchmarks
The spread solver, run on the same exact damage engine as the table above: the minimum HP/defense investment for one of your Pokémon to always survive a threat's flagged hit, or the minimum attack investment to guarantee a KO back.
Ask TheoryChamp about your team
A chat scoped to your team: matchup plans, spread tweaks, “what beats X?” It can reach the same calculators the rest of this page uses, though not every answer is worked out with them.
This part is still in beta. The chat is still learning to answer questions as reliably as the rest of this page. Double-check anything important against the calculators above, where the threat table, speed tiers and damage lines are exact. If it gets something wrong, tell us on Team Lab. A report that leads to a fix earns you a free build credit.
The team chat is open to signed-in trainers while it's in beta. Sign in up top to try it. It's free, and your first build is on the house.
Analyze a team above to start a chat about it.
Your team and questions are sent out to be answered and are not saved. The conversation is kept in memory only and is gone when you leave. Privacy Policy